THE VIDEO GAME SATISFACTION RATING CASE

THE VIDEO GAME SATISFACTION RATING CASE VideoGame

The mean and the standard deviation of the sample of n = 65 customer satisfaction ratings are and s = 2.6424. Let μ denote the mean of all possible customer satisfaction ratings for the XYZ-Box video game system, and consider testing H0: μ = 42 versus Ha: μ > 42 Perform a t test of these hypotheses by setting α equal to .05 and using a critical value. Also, interpret the p-value of .0025 for the hypothesis test.

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