THE VIDEO GAME SATISFACTION RATING CASE

THE VIDEO GAME SATISFACTION RATING CASE VideoGame

Recall that “very satisfied” customers give the XYZ-Box video game system a rating that is at least 42. Suppose that the manufacturer of the XYZ-Box wishes to use the random sample of 65 satisfaction ratings to provide evidence supporting the claim that the mean composite satisfaction rating for the XYZ-Box exceeds 42.

a Letting μ represent the mean composite satisfaction rating for the XYZ-Box, set up the null and alternative hypotheses needed if we wish to attempt to provide evidence supporting the claim that μ exceeds 42.

b In the context of this situation, interpret making a Type I error; interpret making a Type II error.

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