Owns and operates:

Owns and operates:

2.3.3 Finance

Owns and operates:

 Walt Disney World Resort in Florida

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 Disneyland Resort in California

Manages and has effective ownership interests:

 81% in Disneyland Paris (recapitalization)

 47% in Hong Kong Disneyland Resort

 43% in Shanghai Disney Resort

Licenses intellectual property to a third party for the operations:

 Tokyo Disney Resort in Japan

2.3.4 Marketing

Disney puts a lot of emphasis on marketing to continually attract visitors. The

following were what they effort:

Embrace New Technology

The park has always been quick to embrace technological advantages, like

launching an app to keep visitors informed, or their new MagicBands wearables.

Use Data to Inform Decisions

The MagicBand provides tracking data on all of the park’s guests, which allows

Disneyland to optimize everything from staffing to the location of a food vendor.

Optimize User Experience

Disney always consider customer experience and work to streamline the process

of purchasing, using, and servicing product.

Balance Accessibility with Exclusivity

Design a way to make customers feel special, and they will respond with

customer loyalty.

Deliver Unexpected Moments of Magic

Disneyland capitalizes on this affinity with live characters, surprise performances,

parades, and exceptional customer service. Making an effort to surprise and

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delight customers at every turn will always pay dividends.

2.3.5 Tokyo Disney Resort

Aging trends in Japan has led to a decrease in TDR’s targeting market, TDR had

to find new ways to appeal to potential customers other than children and young

adults, their original target customers. In order to maintain attendance of its parks and

resorts, TDR attempted to motivate the Japanese population of forty or above, and

defined these people as “New Age”. The “New Age Marketing” targeted guests that

age forty to sixty, promoting that Disney’s parks were not just for kids or young adults.

A separate online homepage called “Disney for Adults” was set up, promoting the 45+

Passport to adults. This passport features services that aimed to bring a more

customized entertainment experience to its adult users. Tokyo Disney Sea (TDS) was

also built to provide a more “grown-up experience” for Tokyo Disney’s older

customers, where they would be less surrounded by “cuteness” such as Mickey Mouse

or its fellow characters.

Mid-Long Term Strategies

TDR had planned out its future strategies, surrounding its core plan of

maintaining a theme park attendance figure of 30 million guest per year. To achieve

that number, TDR aimed to “build stronger family entertainment” and “increase guest

comfort”. Budgets and plans were invested and planned out to be carried out through

the next decade.

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Chapter 3 Strategic Map

The main objective of Disney Parks and Resort is to create happiness for their

guests, which is supported by three goals: guest experience, telling stories, and family

entertainment.

Figure 2. Strategic Map

3.1 Guest Experience

● Meet and exceed the needs of customers

+ Customer loyalty: loyalty is generated through increasing customer

satisfaction

+ Customizing: customizing customer service allows Disney to meet the

different needs of its different customers: parents or children, young or

elder, and etc.

+ Employee training

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▪ Regulations

▪ SOP

▪ Attitude: Disney makes sure that its employees share the same

attitude and values as the company

▪ Value sharing

▪ Workload sharing: managers would supervise and help with the

work of other employees, even if it is selling hotdogs or picking

up trash. It all comes down to providing guests the best

experience in the parks.

+ High quality service standard

● Comfortable surroundings

+ Cleaning staff

+ Stroller guy: One simple yet thoughtful service makes guests more

comfortable

● Attendance control: In order to provide the guests with the best Disney

experience, Disney controls attendance number. In which the guest could be

comfortable with the park space, service quality, and plentiful time to enjoy.

+ Ticket price management: The price is much higher than other

amusement parks, especially in hot seasons. Additional payments may

be needed for premium services.

+ Special passports: some passports allows guests to enjoy the rides

without having to wait in the long queues.

● Data Collection

● Embrace new technology

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3.2 Telling Stories

● Deliver unexpected moments of magic: For example, Disney characters may

show up to entertain the guests in queues, creating an element of surprise.

● Consumer merchandise

● Live characters

● Setting atmosphere

+ Infrastructure

+ Background music

+ Restaurant (and food) designs

3.3 Family Entertainment

● Renew themes and rides

+ Creativity

+ Purchasing popular franchises: Disney acquired popular franchises

such as Marvel and Star Wars, which they can now build new

theme-based rides to attract more guests.

● Parades

● Stage shows

● Photo services

● Cruise trips

● Accessible environment

● Customize packages

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Chapter 4 Five Forces Analysis

Building on the previous parts we have discussed on Disney’s theme park

segment, Disney Park and Resorts, we continue to look into this case with a critical

eye. Using Porter’s five forces analysis, we studied what kind of external threats that

Disney might have encountered, or would come across in the future. By understanding

more about the industrial environment, the business is in, it helps the company to

navigate its way towards sustainability and success.

Figure 3 Five Forces Analysis

4.1 Industrial Rivalry

For Disney Parks and Resorts, there are four main rivalry in the amusement park

industry, they are Universal Parks and Resorts, Cedar Fair, Six Flags, Cedar Fair, and

Merlin Entertainment. These amusement parks are located mainly in the US, some

expanded abroad globally like Disney itself. Disney also competes with local theme

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parks in locations outside USA, such as China.

Each of these parks tried to out-perform their competitors in order to attract new

customers and keep their old customers coming back. Ticket prices of these parks do

not differ much from one another, so it would be the differences in themes and

experiences that makes them unique in their own way. New attractions, rides,

infrastructures and restaurants are the keys to making that “sprint” to be head in the

game. For example, Universal added the Harry Potter franchise, the Wizarding World

of Harry Potter, into its parks, and its customer visits sky-rocketed. This success of

Universal stimulated Disney’s expansion of its Magic Kingdom which began in 2012,

over one billion US dollar was invested in order for Disney to maintain its leading

position in the theme park industry.

That being said, Disney Parks and Resorts generate astronomical revenues every

year. As the chart shows, not even if all of its competitors’ revenue added together

could come close to Disney’s massive success. In general, the bargaining power of

Disney’s rivalry would be seen as medium.

Figure 4. Disney Industrial Rivalry

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4.2 Threat of Substitutes

“Substitutes can be defined as those products or services that meet a particular

consumer need but are available in other market. A substitute product is a product

from another industry that offers benefits to the consumer similar to those of the

product produced by the firms within the industry”.

“The Threat of Substitutes means the availability of a product that the consumer can

purchase instead of the industry’s product”.

In this case of Disney Parks and Resorts we think the Threat of Substitutes is

relatively high for the following reasons:

● Cheaper alternatives to active entertainment, such as: Zoo, Museum, Movie,

Concert, Sports.

Theme parks are meant for active entertainment. Consumers could choose to go

to the movies, park, sporting event or concert, just to name a few, instead of

going to a theme park.

● Disney maintains relevance because of unique experience.

Because Disney theme parks have a distinctive competency of their animated

characters and their family fun rides, consumers cannot get the Disney

experience anywhere else – making Disney relevant.

4.3 Potential Entrants

In Western countries the threat of potential entrants is low. The market of

amusement park is mature with more than 400 amusement parks and attractions in the

U.S. and about 300 in Europe.

Building a new park requires a significant capital. As example $5.5 billion have

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been invested in Shanghai Disney. In my opinion this the main limitation for potential

entrants as finding such a capital is really challenging. Adding that in the last years

some amusement parks have shown to be unprofitable. So potential investors may

consider putting their money into other businesses.

In China there are many opportunities in the amusement park market however

the competition is already intense with many new theme park projects. So it is

difficult for a newcomer to succeed.

Disney parks have by far the strongest brand and loyal customers. Another

strength that limits the threat of new entrants.

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